Experience

3D Digital Venue (Mobile Media Content)

Barcelona, Spain

Software engineer

Jun 2023 - Current
Development of internal tools for content generation, process automation and optimization.
As part of the engineering team, I also was in charge of supporting the rest of the departments and develop tools to improve and optimize their workflows.

I developed both Unity applications and editor tools (using GUI and UiToolkit), and console applications in C#.

Achievements

  • Leadership, development and maintenance of a client file transformation and management tool that allowed hours/days of work to be done in seconds.

C# Unity Agile Methodologies Slack Jira Git & GitFlow Sourcetree

Futura Space

Barcelona, Spain

Junior Software Engineer

May 2022 - Jun 2023
Development of a 3D WebGL platform for virtual events (Spacecreator).
  • Development of a tool for playing and interacting with multimedia content in a 3D environment.
  • Implementation of a system for individual and group video calls.
  • Development of mini-games.
  • APIs development.
  • Extraction of user analytics and KPIs.
  • Testing and optimization.
Full development of this experience for Vueling at La Mercè.

C# Unity Node.js MySQL AWS GitHub Sourcetree

Researcher and developer

Jun 2021 - May 2022
R&D on a holographic video call system(Holocam), in Unity.
  • Complete development of real-time 3D video calling software.
  • Implementation with VR glasses.
  • Implementation of Mirror libraries.
  • Audio and video compression and transmission.

Achievements

  • Starting from a practically new project, I was able to develop an MVP.

Unity C# GitHub Sourcetree

Researcher and developer (intern)

Feb 2021 - Jun 2021
R&D on a volumetric capture project (Holocam), in Unity.
  • Calibration of multiple Azure Kinect cameras.
  • Generation of pointclouds in real time.
  • Implementation of OpenCV libraries.

Achievements

  • I developed a completely new and automatic calibration system for Kinects.

Unity C# GitHub Sourcetree